Transforms
2D Transform
translate
scale
rotate
skew
Matrix
Have X and Y specific ones for each
Can use any of these, this order does matter and each operation is done in that order. Recall graphics/matrix manipulation translating than rotating is different from rotating than translating. Rotates about center of image though not origin, and translates on its current axises
In React
3D Transform
translate3d
scale3d
rotate3d
matrix3d
perspective: none | length(in px from eyeball)
Transform-origin: length | keyterm(1, 3) where do you rotate/transform from i.e(
top left
then rotate rotates about top left corner )transform-style: flat | preserve-3d how to handle nested elements
Perspective-origin: pos relative to viewer(i.e top left)
Backface-visibility: visible | hidden do you show back of image if rotated
3D requires perspective goes first in transform or can be sole attribute by parent
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