Math
easiness_factor = (card.easiness_factor + (0.1 - (5 - q) * (0.08 + (5 - q) * 0.02))) |> Float.round(3) |> KernelKernel
:rand.uniform(n) #1-n inclusiveLast updated
easiness_factor = (card.easiness_factor + (0.1 - (5 - q) * (0.08 + (5 - q) * 0.02))) |> Float.round(3) |> Kernel:rand.uniform(n) #1-n inclusiveLast updated