Animations
Instead of one transition with transitions, can have up to an infinite number of iterations, grandular control
@keyframes
animation-name
animation-duration
animation-timing-function
animation-iteration-count
animation-direction
animation-play-state
animation-delay
animation-fill-mode
animation (shorthand)
@Keyframe
% basically the total animation time
!important not important in animations
It repaints the page when you change left/top, should use transform
Using Keyframe
By default happens once
Can have multiple animations happening on same element at same time, last declared animation overrides other props if same props
Timing Function
linear |ease-in-out|ease-in|ease-out|step-start|step-end|ease|steps(X, start|end)|cubic-bezier(x1, y1, x2, y2)
Steps
Discrete steps
start/end is which frame you drop i.e 2-4-6-8-10 or 0-2-4-6-8-10
Sprites(is a strip animate with:), add second animation to make it move across screen
Iteration-count
Can even do partial count so cuts off
Animation-delay
Can even do negative and skips in animation time
Animation-Direction
normal | alternate|reverse|alternate-reverse
Animation(shorthand)
name duration delay timing-function iteration-count
Animation Fill Mode
None | forwards | backwards | both
What do after last animation?
None: go back
forwards: keep at 100%
backwards: keep at 0% during animation delay/start
Play-state
Running | paused
Events
animationstart
animationend
animationiteration
Can add and remove class of animation at animation end to restart event(put slight delay on regiving class)
Advanced
On Unmount Animation
Last updated